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Adidas’ New Sporty Office

3:01 pm in Architecture, Desk, Furniture, office by Troy Turner

I thought my office was cool until I saw the exterior of Adidas’ new corporate headquarters in Herzogenaurach, Germany. The part that really stung though, was seeing the interior… thanks to the design team at KINZO, I now officially hate my office!! The new working environment features a custom, sporty, and functional furniture system they like to call “WORKOUT” … a perfect name considering the design is purely Adidas in both form and function. Hit the jump to see for yourself!

Designer: KINZO

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(Adidas’ New Sporty Office was originally posted on Yanko Design)

A Holiday from Reality

10:45 pm in Architecture, Green by Long Tran

The M-velope is a small functional art structure designed to be an escapist place for those looking for something that challenges the conventional norms of reality. It was created by artist Michael Jantzen, who hopes that those who encounter the M-velope will be inspired to think more creatively about their own passions in life. The entire structure is made of  sustainably grown western red cedar wood. It can be shipped to nearly any site as an eight-foot cube, or in multiple pre-fabricated pieces.

All of the slotted panels are hinged to the main frame and can be moved into many different positions, which in turn changes the shape of the M-velope. Some of these panels support benches that can accommodate at least 14 people. A small solar panel can be added to the structure in order to power lights, and small appliances.
Designer: Michael Jantzen

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(A Holiday from Reality was originally posted on Yanko Design)

Virtual Architecture

12:48 am in Architecture by Troy Turner

A recent graduate of the Harvard Graduate School of Design, Greg Tran’s thesis prize winning concept, Mediating Mediums, provides a thought-provoking glimpse into the future functionality and application of augmented reality. According to Greg, digital 3D is currently confused with the digital 2D representation of 3D material like that of Pixar animations or computer models. As he sees it, true digital 3D has potential to converge what is real and what is imagined, expressed here as a graphical user interface that exists not only within, but as architectural elements that provoke user interaction.

Designer: Greg Tran

Mediating Mediums – The Digital 3d [Short Version] from Greg Tran on Vimeo.

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New Taipei City Museum of Art

11:31 pm in Architecture by Long Tran

The New Taipei City Museum of Art should propose a new paradigm for celebrating art in Taipei, one that brings lifestyle, art, recreation and education together to celebrate a vibrant cultural identity for the community. The existing park located at the meeting of the Yingge and Dahan rivers within which the Museum sits, is one that immediately reveals a dynamic juxtaposition between the constructed nature (the park environment) and the density and “urban” scale of the surrounding hillside context.

The NTCArt proposes a dramatic physical redesign into the Yingge park landscape in the form of a line. Not unlike the Spiral Jetty earthwork of Robert Smithson, or the meandering Wall installations of Andy Goldsworthy, this line defines a curving edge or a path at a scale that is not immediately viewable to the individual, yet acts as an ordering element in the landscape. The line emerges from the ground plane within the park at a continuous slope and follows a spiral path that terminates centrally within the site projecting itself skyward. Its monumental scale is born of the undulating contours of the park landscape and the spiral movement from park ascending into the site is a natural response to the twisting momentum of the two diverging river beds that define the park limits.

Contained within this spiral line, the museum’s programmatic spaces are loosely organized in an organic cascading composition rotating around the central void defined by the spiral. The typical galleries and program elements are conceived as individual 3-dimensional objects. Viewed in the round, these program boxes are given scale and identity, and yet they are clustered together to create a complex urban form recalling the dense composition of buildings that dot the surrounding hills and images of the famous cascading hill town of Jiufen.

Designer: Zerafa Architecture

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Bungaloo!

3:02 pm in Architecture, Green, Home, House by Troy Turner

Designed as a getaway from the hustle of the city, this minimal “Bungaloo” design by Paul Cremoux has a stripped-down feel that leaves little to be desired. A blend of low-carbon concrete, interesting textures, and beau-coups of natural sunlight compliment its raw aesthetic. Using eco-friendly materials and appliances run on methane discharges, the bungalow’s CO2 footprint is calculated to be a mere 1 ton during production and 400 kilograms per year.

To further reduce its carbon footprint, temperature control is achieved by a geothermal pipe that runs through the ground connecting directly into the concrete shell.

Designer: Paul Cremoux

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Dutch Design in Battery Park

3:49 pm in Architecture by Troy Turner

Located in the heart of Manhattan’s waterfront Battery Park sits the recently completed New Amsterdam Plein & Pavilion, a $2.3 million gift from the Kingdom of the Netherlands to New York City in honor of their shared values of innovation, creativity, diversity, & progress. The structure will be a major transportation hub, serving over 150,000 visitors & residents with visitor information & locally grown food at one of Lower Manhattan’s newest & most dynamic cultural gateways.

The state of the art pavilion commemorates 4 centuries of friendship between the Kingdom & the city, serving as a reminder of their enduring past & progressive future.

The Plein & Pavilion project was conceived by the Battery Conservancy to create an extraordinary “outdoor living room” for spontaneous & scheduled activities, public markets, seating & shade. Designed by UNStudio in collaboration with Handel Architects LLP, New York serving as associate architect. The project’s landscape was conceived by Parks Dept. Landscape Designer Gail Wittwer-Laird.

Designer: Architect Ben van Berkel / UNStudio

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Herman Miller Showcases 5 California Architects

11:17 pm in Architecture by Long Tran

Herman Miller recently launched a new section of their website called POV (point of view). The website includes stunning photography and exclusive video interviews with architects Leo Marmol and Ron Radziner, Kim Coleman, James Meyer, Jim Jennings and John Friedman. What a beautiful way to check out these inspired spaces. I may have to visit them all. There’s also a contest to win Julius Shulman’s “Modernism Rediscovered”- a collection from the photographer’s personal archives.

Website: Herman Miller POV

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Edition29 ARCHITECTURE iPad App

11:58 pm in Architecture by Long Tran

For all you architecture buffs, there’s this wonderful iPad app called Edition29 ARCHITECTURE. It’s a visual showcase of stunning, minimal and modern homes from all over the world with audio interviews with many of the architects themselves. The current issue (006) features the work of Ben Van Berkel’s VILA NM in upstate New York. This classic example of a modern glass house led to an era of sculptural modernism.

iPad app: Edition29 ARCHITECTURE ($2.99)

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I’d Kill for this Office

3:01 pm in Architecture, Interior Design by Troy Turner

Industrial/product design consultants No Picnic have outdone themselves with their new office/studio in downtown Stockholm. Enjoying the highest level of historical protection, the 19th century buildings required that architect Elding Oscarson be super meticulous about conservation, even down to each new screw hole. The result is a 21st century office with bright and creative interior design that also displays the structural materials of the building while owning its unique imperfections.The studio features a striking customer area that is distinctly separate from the creative spaces to help maintain secrecy. The workshop areas are open and full of natural light. The clever use of mirrors helps expand areas that would otherwise lack square footage and provides a symmetrical solution to the abnormally placed mezzanine.

Photography: Åke E:son Lindman

Designer: Elding Oscarson for No Picnic

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Galleria Centercity

11:47 pm in Architecture by Long Tran

It’s called the Galleria Centercity in Cheonan South Korea, designed to respond to the current retail climate in Asia. It’s a massive department store that also operates as a social a semi-cultural meeting place – a museum if you will.

Rather than being the outcome of a prescriptive, standard-critical approach, the design of the galleria is based on observations of current behavioural tendencies in large commercial spaces. Particularly in South East Asia, department stores serve a highly social function; people meet, gather, eat, drink and both shop and window shop in these venues. The department store is no longer solely a commercial space, it now offers the architect the opportunity to build upon and expand the social and cultural experience of the visitor. If today we are seeing the museum as a supermarket, then we are also now seeing the department store as a museum.

The exterior is a sight to be marveled at. The double layered facades are articulated in a trompe l’oeuil pattern of vertical mullions. The vertical lines on the façade make the scale of the building unreadable; does it contain three floor levels, or fifteen? On the inside, this play with scale and dimension is continued in a way that is at least as radical as the outside. Upon entering, the department store is revealed as a layered and varied space which encourages investigation and unfolds as you move through and up the building.

Programmatically, the Galleria Cheonan incorporates a number of cultural and public spaces, including an art and cultural centre and a vip room. In the basement, a food court and specialty supermarket constitute another distinct destination within the building, which is simultaneously integrated with the overall design strategy.

The main architectural theme for the Galleria Cheonan is that of dynamic flow. This is found both inside and outside. The architecture of the 66,000 m ² building responds to its central position by presenting a deliberately changeable aspect all-around. Moiré effects, special lighting and animations ensure that the outside changes appearance constantly.
The double layered facade encloses the building, with a number of strategic openings incorporated into the inner facade layer.These openings provide daylight to the interior. At the same time, the lamellas of the outer façade prevent direct sunlight from entering the building, ensuring a cooler environment, while the use of white finishes throughout the interior minimises the need for artificial lighting.

The interior derives its character from the accumulation of rounded plateaus on long columns. The repetition of curves, enhanced by coiled strip lighting in the ceilings of the platforms, gives the interior its distinctive character. Four stacked programme clusters, each encompassing three storeys and containing public plateaus, are linked to the central void. This organisation propels a fluent upstream flow of people through the building, from the ground floor atrium to the roof terrace. As the plateaus are positioned in a rotational manner in space, they enable the central space to encompass way finding, vertical circulation, orientation and act as main attractor of the department store. The spatial and visual connections within the space are designed to generate a lively and stimulating environment, in which the user is central.

The strategy for the building enclosure consists of creating an optical illusion. During the day the building has a monochrome reflective appearance, whilst at night soft colours are used to generate waves of coloured light across the large scale illuminated surface. The lighting design was developed in parallel with the architecture and capitalises on the double layered facade structure. Computer generated animations specially designed by UNStudio are incorporated into the lighting design and refer to themes related to the department store, such as fashion, events, art and public life.

Rather than creating a platform for a multiple billboard effect made up of individual brand identities, the thematic animated content of the fully integrated media façade facilitates a more holistic and site-oriented urban approach to branding.

Photography: Christian Richters and Kim Jong-kwan

Designer: UNStudio

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